

It's a this point that a few players have some commitment issues and can't make it for a few games. After a week or so in game of searching, they finally emerge into the sunshine. They're very close to the under dark and want to get out, but they blow up the main route back. They get distracted, blow something's up and find themselves crawling through a caving system and find him for their lives. This is fine because there's no real time limit on the village about to be attacked because it's not really about to be attacked down in the mines. They'd rather head down into some minds and help solve a mining crisis. Three things occur, and the players don't immediately head off to save the village. They don't think much of this and assume it's the D M. You would never guess, but the's have even been known to find them inside the stomachs of weavers. This is fine as they tend to find quite a few health potions on the enemy's bodies. Don't think ahead with encounters and tend to almost get themselves killed nearly every occasion.

I like giving my players physical copies of items, so I printed this out and handed it to them, complete with wear and tear. The map itself has a giant X on it, with the word next scrawled on it right on top of village called Gilligan. Upon finding out this info, the players killed the leader off. The bandit leader told them there was another group of bandits to the north. They succeeded in their endeavor and found a map indicating that another village nearby is next to be attacked. One months and months ago, the peces of my campaign took out abandoned camp that was threatening Nash L. The Druid and Paladin say, Oh, this is a prequel And they brought this new knowledge into the campaign game and began playing his old friends. And I in the session with the same words I began our very first session with. The game played out is expected, and at the end, the truth and Paladin are knocked out. I said they'd become known as the Holy trio as two halves made a whole their religious characters and the true it had a pet mouse. I began telling them that the Druid and Paladin had been traveling together for some time. They're playing as in the campaign as it was a one shot and it didn't matter. I told him it was fine that they used their characters. Ah, half Ling Druid and half Orc Paladin and a couple of friends knew to D and D. Firstly, my PCs back stories are important to pepper with events you can manipulate. Here's how I ran my false hydra I plant seeds. And I implore you, if you're planning on running one, don't just throw it at your players with a few sessions prep, take your time, plan things out and the payoff will be substantial. False Hydra is basically the silence from Doctor who except if it eats you, everyone forgets you ever existed. I've been plotting to run a false hydra for months. How the d m sowed seeds of deception to completely fool the party.
